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Auras & Multipliers

Shop mapping

The five shop IDs are Blue, Green, Red, Purple and Mythic. AuraService clones ReplicatedStorage.AuraEffects[entry.Id] when an owned aura is equipped. The cloned part is welded to HumanoidRootPart and the previous EquippedAuraEffect is removed.

Multipliers

AuraMultiplier
Blue×1.2
Green×1.4
Red×1.6
Purple×1.8
Mythic×2.2

These values are defined in Config.Auras. AuraService publishes AuraStrengthMultiplier for the currently equipped owned aura. Owning several auras does not stack their multipliers.

Matching effects to colors

AuraEffect template
BlueBlue Glow
GreenGreen Aura
RedRed variant of Glow
PurplePurple Aura
MythicGold Aura

Active templates live in ReplicatedStorage.AuraEffects under the five shop IDs. ImportedSpeedAuras retains the original Showcase and Presets assets.

Changing an aura

  • Edit StrengthMultiplier, Name and prices in Config.Auras.
  • Keep Id stable to preserve its relationship with player ownership and AuraEffects.
  • Edit the corresponding template particle Color sequences to change its appearance.

Template parts must remain unanchored, massless and non-colliding when attached to a character.

Equip and respawn

Cash purchase and equip run through AuraService.Purchase and Grant/Apply, which update ownership attributes, the gain multiplier and the character effect. The service reapplies effects after character spawn and profile loading.

Check both the visual effect and earned Strength after an aura change.