Auras & Multipliers
Shop mapping
The five shop IDs are Blue, Green, Red, Purple and Mythic. AuraService clones ReplicatedStorage.AuraEffects[entry.Id] when an owned aura is equipped. The cloned part is welded to HumanoidRootPart and the previous EquippedAuraEffect is removed.
Multipliers
| Aura | Multiplier |
|---|---|
| Blue | ×1.2 |
| Green | ×1.4 |
| Red | ×1.6 |
| Purple | ×1.8 |
| Mythic | ×2.2 |
These values are defined in Config.Auras. AuraService publishes AuraStrengthMultiplier for the currently equipped owned aura. Owning several auras does not stack their multipliers.
Matching effects to colors
| Aura | Effect template |
|---|---|
| Blue | Blue Glow |
| Green | Green Aura |
| Red | Red variant of Glow |
| Purple | Purple Aura |
| Mythic | Gold Aura |
Active templates live in ReplicatedStorage.AuraEffects under the five shop IDs. ImportedSpeedAuras retains the original Showcase and Presets assets.
Changing an aura
- Edit
StrengthMultiplier,Nameand prices inConfig.Auras. - Keep
Idstable to preserve its relationship with player ownership andAuraEffects. - Edit the corresponding template particle Color sequences to change its appearance.
Template parts must remain unanchored, massless and non-colliding when attached to a character.
Equip and respawn
Cash purchase and equip run through AuraService.Purchase and Grant/Apply, which update ownership attributes, the gain multiplier and the character effect. The service reapplies effects after character spawn and profile loading.
Check both the visual effect and earned Strength after an aura change.