
#Ride a Pet — Documentation
#About this guide
Owner and maintainer documentation for Ride a Pet (Studio place Jazda na zwierzaku, place ID 71213912993605). All numbers were read from the place itself — ReplicatedStorage.RidePetShared.Catalog and the scripts in ServerScriptService.RidePetServer — so the guide describes this build.
Only features that work in the current build are documented here. Areas that are still being finished (trading, Robux purchases in the shop, the Sell and Track stalls, Free Gifts) are intentionally left out and will be added when they are done.
#The game in one minute
- You get one of six plots (ranches) when you join and spawn on it.
- Eggs lie all over the map. The rarer the egg, the further away and the higher up it lies.
- Pick an egg up and carry it home before it breaks — the timer depends on how far away the egg was.
- Put the egg down in your base with a click. After its hatch time, hold E to hatch it.
- The pet goes to your inventory. Put it on the ranch to earn money, or ride it to run faster and jump higher.
- Spend money on Hatch Luck, radars and food, discover pets for the Index, and rebirth for bigger multipliers.
#What this build contains
| Area | What it does | Lives in |
|---|---|---|
| Plots | Six ranches, one per player, with a name plate and a Hatch Luck sign | Gameplay, PlotRuntime, RidePetUI.PlotSigns |
| Map eggs | 25 egg kinds placed on random spots of four tiers, rerolled every 7 minutes | Gameplay.rollMap, Catalog.EggTiers |
| Carrying & hatching | Carry timer, click-to-place, hatch prompt and ceremony | EggSystem, RidePetUI.EggWorld |
| Pets | 31 pets in the catalog (27 obtainable), weight, mutations, age | PetSystem, Catalog.Pets |
| Riding | Speed stat → ride speed and jump height, knock-down disabled | Gameplay, RidePetUI.NoKnockdown |
| Upgrades | Hatch Luck signs, radars, food, Gears and Food stalls | Gameplay, RidePetUI.Stalls, StallPanels |
| Index & Rebirth | Discovery rewards, rarity-coloured Index, seven rebirths | PetSystem, Gameplay, RidePetUI.IndexPanel |
| Interface | HUD buttons, hotbar, Index, loading screen | RidePetUI.*, ReplicatedFirst.LoadingScreen |
| Admin | Admin list and a panel for testing | AdminSystem, RidePetUI.AdminPanel |
| Persistence | One DataStore profile per player | Gameplay |
#Start here
- Setup & Structure — what lives where and how to change the balance.
- Plots & the Core Loop and Eggs & the Map — what players do every session.
- Pets, Income & Age — where the reward comes from.
- Troubleshooting — the failures seen most often.