BlockcadeDocumentation ← Portfolio

#Frequently Asked Questions

#Does Blockcade require UltimateUI?

No. Blockcade contains the renderer logic, bitmap fonts, resource pack and relocated PacketEvents runtime it needs.

#Do I need to build arenas or separate worlds?

No. A private arcade display appears in front of each player at their current location.

#Can multiple players play at once?

Yes. Every player receives an independent session up to max-active-sessions. Connect Four local mode is the exception: two people alternate controls on one player's session.

#Does it support Spigot?

No. The supported server platform is Paper 1.19.4 or newer.

#Can players decline the resource pack?

Yes, when required is false. AUTO with legacy fallback keeps the games usable without it.

#Can I use my own resource pack?

Yes, but packs must be merged without changing Blockcade's font JSON paths, private-use codepoints or atlas layout. Serve the merged archive and place its URL in external-url.

#Does 60 async FPS mean 60 TPS gameplay?

No. It controls delivery checks, while Paper simulation remains capped at 20 TPS.

#Which settings need a restart?

Resource pack hosting, async packets, storage file, scheduler-related settings and configured board dimensions should be changed with a restart. Messages and many visual options can be reloaded, but active sessions keep their existing renderer.

#Where are player records stored?

In plugins/Blockcade/stats.properties, unless the filename is changed in storage.yml before startup.

#How do I get support information?

Provide the Paper version, Java version, Blockcade version, renderer mode, relevant configuration section and the complete error stack trace. /bcade info and /bcade debug provide useful starting details.