#Configuration
Almost every number in the game lives in one module: ReplicatedStorage.GameRuntime.GameConfig. The server and the client both read it, so a change applies everywhere after a restart.
#Starting values
| Key | Default | Meaning |
|---|---|---|
StartingCash | 100 | Cash for a new profile |
StartingSpeed | 0 | Speed for a new profile |
StartingPet | Bunny | Pet given once to a new profile |
StartingCapacity | 10 | Equipped pet slots at plot level 1 |
BaseBackflips | 3 | Backflips per jump before rebirth bonuses |
MaxPets / MaxEggs | 300 / 30 | Storage limits per player |
#Movement
| Key | Default | Meaning |
|---|---|---|
WalkSpeed | 24 | Base walk speed |
SpeedMovementScale | 6 | Walk speed added per power of ten of Speed |
MaximumWalkSpeed | 100 | Walk speed cap |
CarryWalkSpeed | 19 | Walk speed while carrying an egg |
FlipForwardMinSpeed / FlipForwardMaxSpeed | 22 / 120 | Forward launch range of a backflip |
FlipUpwardSpeed | 78 | Upward launch of a backflip |
FlipCooldown | 0.28 | Seconds between backflips |
BounceForwardSpeed / BounceUpwardSpeed | 100 / 115 | Bounce pad launch |
#Economy
| Key | Default | Formula |
|---|---|---|
TreadmillBaseCost, TreadmillCostGrowth | 50, 1.6 | 50 × 1.6^(level−1) |
TreadmillGainGrowth | 1.4 | Speed per tick = 1.4^(level−1) × multipliers |
PlotBaseCost, PlotCostGrowth | 10000, 1.7 | 10 000 × 1.7^(level−1) |
CashBaseCost, CashCostGrowth | 500, 1.9 | 500 × 1.9^(level−1) |
CashUpgradeGain | 0.25 | +25 % income per income level |
RebirthBaseCost, RebirthCostGrowth | 1000, 3 | 1000 × 3^rebirths |
MaxTreadmillLevel / MaxPlotLevel / MaxCashLevel | 100 / 90 / 100 | Upgrade caps |
SellIncomeSeconds | 100 | Selling pays 100 seconds of that pet's income |
OfflineCapSeconds, OfflineEfficiency | 28800, 0.5 | Up to 8 h offline at 50 % income |
#Eggs, guardians and time
| Key | Default | Meaning |
|---|---|---|
EggGrowSeconds | 20 | Grow time of a placed egg |
EggRespawnSeconds | 18 | Nest refill after a steal |
GuardianSpecies | Dragon | Model used for the guardian |
GuardianSpeed | 20 | Guardian chase speed |
GuardianCatchDistance | 4.5 | Distance that counts as caught |
GuardianGraceSeconds | 2 | Head start after stealing |
DaySeconds / NightSeconds | 300 / 15 | Length of day and night |
NightHatchMultiplier | 20 | Placed eggs grow this many times faster at night |
EventSeconds | 300 | Length of an admin event |
ServerLuckSeconds, ServerLuckMax | 900, 32 | Server luck duration and cap |
#Content tables
| Table | Holds |
|---|---|
Biomes | The 12 zones: name, species pool and weights (Zones & Eggs) |
Species | 59 animals with rarity and base income (Pets) |
Mutations, MutationWeights, MutationMultipliers | Mutation odds and income multipliers |
Trails | Trail prices and Speed multipliers (Trails & Shop) |
Passes, Products | Robux offers (Products & Pricing) |
Quests, DailyRewards, PlaytimeRewards, Wheel | Reward tables (Rewards & Quests) |
Settings | Default player settings |
AdminUserIds | Admin allowlist (Admin Console) |
Keep the schema
Change values, not key names. Scripts look keys up by name, and saved profiles store setting names, trail IDs and species keys.