#Code Reference
#Scripts
| Script | Type | Lines | Role |
|---|---|---|---|
ServerScriptService.GameBackend.Bootstrap | Script | 6 | Starts WorldService, GameService and LeaderboardService |
ServerScriptService.GameBackend.GameService | Module | ~530 | Profiles, saving, economy, purchases, rewards, the Action remote |
ServerScriptService.GameBackend.WorldService | Module | ~800 | Plots, treadmill, collector, nests, stealing, guardians, backflips, bounce pads, water falls, day and night |
ServerScriptService.GameBackend.LeaderboardService | Module | ~60 | The three global leaderboards |
ServerScriptService.GameBackend.AdminConsoleService | Module | ~170 | Admin allowlist check and commands |
ReplicatedStorage.GameRuntime.GameConfig | Module | ~1 360 | All configuration |
ReplicatedStorage.GameRuntime.WorldFX | Module | ~210 | Client particles, rings, flashes, pop-up text and the hatch animation |
ReplicatedStorage.GameRuntime.ModelAppearance | Module | ~30 | Mutation colours and materials |
ReplicatedStorage.GameRuntime.BackpackController | Module | ~230 | Backpack and hotbar UI |
ReplicatedStorage.GameRuntime.InteractionController | Module | ~110 | Steal and hatch prompt UI |
StarterPlayer.StarterPlayerScripts.GameClient | LocalScript | ~1 060 | HUD, windows, requests, effects, world buttons |
StarterPlayer.StarterPlayerScripts.WorldMovement | LocalScript | ~210 | Pet roaming and animation, egg wobble, event colours, backflip animation |
StarterPlayer.StarterPlayerScripts.AdminConsoleClient | LocalScript | ~260 | Admin console window |
StarterGui.GameHUD.MotionController | Module | ~200 | Window and button animations |
#Remotes (ReplicatedStorage.GameRuntime.Remotes)
| Remote | Type | Direction | Use |
|---|---|---|---|
Action | RemoteFunction | client → server | Every player action: Collect, Hatch, Fuse, Purchase, Flip, Home… Returns {ok, message, state} |
State | RemoteEvent | server → client | Full state snapshot after each change |
Effect | RemoteEvent | server → client | One-shot moments: Hatch, Rebirth, Guardian, Splash, OpenView… |
Action requests are rate-limited to 25 per second per player and handled one at a time. Every action is validated on the server.
#Map
| Path | Contents |
|---|---|
Workspace.MapV2.Lobby | Safe zone, spawn, tents, water, borders |
Workspace.MapV2.Platforms.1–12 | Zone platforms with SpawnArea, BouncePad and signs |
Workspace.MapV2.EggSpawns.1–12 | Nest anchors |
Workspace.MapV2.Plots.1–6 | Player plots |
Workspace.MapV2.Pads | Sell, Fuse, Trails and shop pads |
Workspace.MapV2.InteractionRegions | Invisible regions that trigger actions |
Workspace.MapV2.leaderboards | Leaderboard boards |