#Interface, Effects & Settings

#HUD
| Area | Contents |
|---|---|
| Left | Shop, Rebirth, Index and Playtime Rewards buttons, the Slow Mode toggle |
| Bottom left | Offline income, Speed, Cash, friend boost and the collector bank |
| Right | Pets, Eggs and Quests panels |
| Top right | Settings, Daily Rewards and Spin shortcuts |
| Bottom | Backflip counter, hotbar, Drop button while carrying |
| Bottom right | Day and night timer |
Windows open with a scale and fade animation, and buttons react to hover and clicks. Notifications appear at the top.
#Effects
ReplicatedStorage.GameRuntime.WorldFX plays client-side effects for gameplay moments:
| Moment | Effect |
|---|---|
| Hatch | The egg shakes and swells, then bursts with a flash, shockwave, sparks, shell pieces and the animal's name in its rarity colour |
| Fusion | The same burst with "Fused!" |
| Rebirth | Gold burst, two shockwaves, confetti, "REBIRTH! xN Cash" and a short camera shake |
| Egg delivered | Confetti, gold ring and "Egg stored!" |
| Egg stolen | Red burst, ring and "STOLEN! Run home!" |
| Manual collect | Coins and "+$X" |
| Bounce pad, backflip | Ring and sparks, a small puff |
| Fall into the river | Splash, visible to every player |
| Eggs | Nest eggs rock gently; ready plot eggs jiggle and sparkle |
Every effect cleans itself up. Effects never break the interface: they run in a protected call.
#Settings

| Setting | Default | Effect |
|---|---|---|
| Music | On | Background music |
| Sound Effects | On | Interface and gameplay sounds |
| View Other's Pets | On | Show other players' animals |
| View Your Pets | On | Show your own animals |
| View Eggs on Plot | On | Show other players' eggs |
| Top Screen Products | On | Product prompts at the top of the screen |
| Performance Mode | Off | About a third of the particles, no camera shake, still eggs |
| Disable Gifting | Off | Refuse gifts |