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#Growing, Hatching & Fusion

A delivered egg is not an animal yet. It has to be placed on the plot, grow and be opened.

#Placing an egg

  1. Open the Eggs panel (or the hotbar) and select the egg.
  2. Click a spot inside your own plot. Eggs need at least 4 studs between them.
  3. The egg starts growing. Its label shows Mutation at hatch, species, rarity and the timer.
Ready eggs on a plot
Ready eggs show "Ready!", jiggle and sparkle.
Growing Eggs panel with Open buttons
The Growing Eggs panel with Open and Grow All.

#Growing

FactorEffect
EggGrowSeconds20 s base grow time
Hatch2 passHalves the grow time
NightEggs grow 20× faster (NightHatchMultiplier)
SkipEgg / GrowAll productsFinish one or all eggs
/growall admin commandFinish all eggs of a player

The timer keeps counting while the player is offline.

#Hatching

When an egg is ready, an Open prompt appears on it and the Eggs panel shows an Open button. Opening plays the hatch animation: the egg shakes, swells, bursts into light and shell pieces, and shows the animal's name and rarity in its rarity colour. The new animal is equipped if a slot is free.

#Fusion

The Fuse machine in the lobby combines three animals into one better animal.

  • All three must be the same species and mutation.
  • The result has the next mutation (Normal → Golden → Diamond → … → Nightmare) and the average size of the three.
  • Nightmare animals cannot be fused further.
Fuse window with three empty slots
Three matching animals give one animal with a better mutation.