Backflip for AnimalsOwner documentation← Portfolio

#Interface, Effects & Settings

Gameplay with the full HUD
The HUD: menus on the left, stats bottom-left, Pets, Eggs and Quests on the right, the night timer bottom-right.

#HUD

AreaContents
LeftShop, Rebirth, Index and Playtime Rewards buttons, the Slow Mode toggle
Bottom leftOffline income, Speed, Cash, friend boost and the collector bank
RightPets, Eggs and Quests panels
Top rightSettings, Daily Rewards and Spin shortcuts
BottomBackflip counter, hotbar, Drop button while carrying
Bottom rightDay and night timer

Windows open with a scale and fade animation, and buttons react to hover and clicks. Notifications appear at the top.

#Effects

ReplicatedStorage.GameRuntime.WorldFX plays client-side effects for gameplay moments:

MomentEffect
HatchThe egg shakes and swells, then bursts with a flash, shockwave, sparks, shell pieces and the animal's name in its rarity colour
FusionThe same burst with "Fused!"
RebirthGold burst, two shockwaves, confetti, "REBIRTH! xN Cash" and a short camera shake
Egg deliveredConfetti, gold ring and "Egg stored!"
Egg stolenRed burst, ring and "STOLEN! Run home!"
Manual collectCoins and "+$X"
Bounce pad, backflipRing and sparks, a small puff
Fall into the riverSplash, visible to every player
EggsNest eggs rock gently; ready plot eggs jiggle and sparkle

Every effect cleans itself up. Effects never break the interface: they run in a protected call.

#Settings

Settings window
Settings are saved per player.
SettingDefaultEffect
MusicOnBackground music
Sound EffectsOnInterface and gameplay sounds
View Other's PetsOnShow other players' animals
View Your PetsOnShow your own animals
View Eggs on PlotOnShow other players' eggs
Top Screen ProductsOnProduct prompts at the top of the screen
Performance ModeOffAbout a third of the particles, no camera shake, still eggs
Disable GiftingOffRefuse gifts