#Pets, Mutations & Income
Every animal has a species, a mutation and a size. Together they decide how much Cash it earns.


#Rarities
The 59 species use 11 rarities: Common, Uncommon, Rare, Epic, Legendary, Mythic, Cosmic, Secret, DIVINE, ETERNAL and ADMIN. Rarity is a label and a colour. Income comes from the species' Income value, which grows with each zone.
| Example | Rarity | Base income/s |
|---|---|---|
| Bunny | Common | 5 |
| Lion | Legendary | 175 |
| T-Rex | Mythic | 6 750 |
| Kraken | Mythic | 151 875 |
| Dragon | Legendary | 1 265 625 |
| Bubblegum Elephant | DIVINE | 20 000 000 |
| Lollipop Stegosaurus | ETERNAL | 65 000 000 |
| Cursed Golem | DIVINE | 451 500 000 |
Some special animals, like Mosasaurus and Fire Dragon, use a BestMultiplier instead: they earn a multiple of the player's best regular animal.
#Mutations
| Mutation | Weight | Income × |
|---|---|---|
| Normal | 8 800 | 1 |
| Golden | 850 | 2 |
| Diamond | 250 | 4 |
| Galaxy | 70 | 8 |
| Rainbow | 25 | 10 |
| Hacker | 3 | 13 |
| BlackHole | 1 | 16 |
| Candy | 1 | 18 |
| Nightmare | 0 | 24 |
The mutation is rolled when an egg hatches. Nightmare cannot be rolled; it only comes from fusion. During an admin event, 10 % of hatches get the event's mutation (Disco gives Rainbow).
#Size
Hatched animals get a size between 0.65× and 1.78×, which multiplies their income. Fusion keeps the average size of its three inputs.
#Pet income
pet income = species income × mutation multiplier × size
Only equipped animals earn. Equipped animals walk around inside the plot fence.
#Selling and gifting
- Sell at the Sell pad in the lobby. An animal sells for
SellIncomeSeconds(100) seconds of its income. - Gift an animal to a player within 80 studs. Both players must allow gifting in Settings.