#Titanic & Inferno
Titanic eggs are enabled. Inferno is implemented in the project but explicitly disabled in the current configuration.
#Titanic schedule
| Setting | Current value |
|---|---|
| First spawn delay | 90 seconds |
| Interval after completion | 480 seconds |
| Lifetime | 600 seconds |
| Model scale factor | 4 |
| HP multiplier | 25, also scaled by server player count |
TitanicService picks a random zone from all ten zones; it does not limit the choice to the highest zone a current player has unlocked. It selects a flat ground point and adds the matching zone nest.
Damage is tracked per player. The highest contributor wins the dropped Titanic pet, while eligible other contributors can receive Cash according to their damage share. This does not directly place a pet into the winner's pen: the pickup/carry flow still applies.
The HUD countdown and the world board use the service state. The board has a rainbow title and shows the active zone and HP when an egg exists.
#Inferno status
Config.Inferno.Enabled = false. Demon/Fallen Angel pets, the event egg pool, incubators and the Demon King configuration remain in the source. Their existence is not proof the event is active in normal play.
The configuration marks its balance as provisional. If you enable it, test its remotes, map dependencies, rewards, currency, stock and UI as a separate feature before including it in a public product description.
#Seasonal content
Halloween is not enabled as a game feature in this setup. Do not document the original source game's Halloween merchant, CandyCorn economy or seasonal eggs as working features here.